Author Topic: re-arm the raider  (Read 602 times)

aerial_ace

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re-arm the raider
« on: November 16, 2008, 03:09:45 AM »
hi i'm not quite sure how to put new bombs on the raider after you use them

Jon

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Re: re-arm the raider
« Reply #1 on: November 16, 2008, 05:48:12 AM »
hi i'm not quite sure how to put new bombs on the raider after you use them

I didn't allow for that option.
One way would be to stop the simulation and then edit the Current  scn file to add the bombs or missiles.

One problem with auto re-arm is that I don't know what type of missle or bomb the ship is being armed with.
The ships can be armed with anything that fits and is avaliable to the user and auto arm can not account for the many different attachments they may have.

I could auto-arm when landed on the ground or on a fleet ship but it would only be with a default missle or bomb of my choice not the user.

I'll think about it and maybe setup the Puddle Jumper with auto-rearm as a test of the idea.

Later,
RagTag
« Last Edit: November 16, 2008, 06:22:40 AM by Ragtag »


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tgep

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Re: re-arm the raider
« Reply #2 on: November 17, 2008, 07:04:49 AM »
Just like LOLA, you atomaticly top off the fuel tanks when you land after making a sub-orbital transfer.

We'll have to watch out for framerate hits because we're not adding a numerical value like fuel level and it's corresponding mass, we're adding vessels as well.
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