***Updated Dec-12-2010***When using the FTL Jump or Warp drive in RTF ships it is kind of hard to target your destination.
This is a small pop-up that will aid you in doing just that.
Installation.
**NOTE**You need the Microsoft Visual C++ 2010 Redistributable Package installed.
It can be gotten
HERE.
Sorry about that.
UnZip and move to your Orbiter Modules/Plugin folder.
To use the pop-up you will have to activate
RTFSeek via the Orbiter Modules Tab during start-up of Orbiter.
To access the Pop-up while in Orbiter press Ctrl F4 and select
RTF Auto Point from the menu.
RTF Auto Point allows you to target and automatically point at any solar system body, ship or station. It will also target UMMUs that may have wandered to far from the ship.
How to use.It's pretty simple really. (refer to the attached picture).
You have two target selection drop-down menus.
Body Allows you to target anything defined as a "body" in Orbiter. This includes Planets, Moons, Comets and a couple of other objects.
Ship or Station Allows you to target anything defined as a "vessel" in Orbiter. This includes spaceships, space stations, satellites and UMMUs.
On the right are five data areas.
T: is the currently selected target.
D: is the distance in meters to the target.
X: represents how far to the left or right your target is.
Y: represents how far above or below your target is.
Z: represents how well you are pointed at it. It is very important that this number is positive after the auto point has taken place. A negative number means you are pointed away from it.
To start the Auto Target click on
StartTo stop the Auto Targeting click on
Stop.
As soon as you click
Start you will start to rotate in an attempt to find the target. The ship will seem to wobble about and may even pass by the target a number of times as it zeros in. The more mass your ship has the more pronounced the wobble will be and the longer it will take to zero in.
The wobble will get smaller and smaller as it zeros in and when it looks like the
X and
Y are a close to 0 or matching you can click on
Stop to shut down the auto targeting system.
I suggest that you practice using the F9 labels and targeting closer planets that show up in the HUD.
Two new featuresRCS% drop-downThe default is 10% of the RCS thrust.
You can use the drop-down on the right to select any value between 10% and 90% inclusive in increments of 10%.
I thought it would be useful with high mass ships or ones with less powerful RCS but in my opinion it has limited if any value. The best bet is to keep it at the default 10%.
MVClicking MV lets you match velocities with the target. It is nothing fancy and kind of a cheat but I like it during docking and attaching to stations or other ships. It may also be useful to get into an orbit after dropping out of warp or FTL. I don't know if it will help because I suck as a space pilot.

That's about it.
Things to noteThe
Auto Target uses 10% of the available RCS thrust so ships with little RCS thrust or that are very massive will take a while to zero in on the target. To make this faster you could manually control the RCS and use the
X, Y and
Z to get pointed close to the target and then do the
Auto Target or try changing the RCS% value. (good luck with that

)
Remember that nothing is stationary and when using the RTF built in FTL Jump or Warp you are traveling in a straight line so course corrections will be needed during your flight. While in Warp you can either drop out and do another
Auto Target or you can do it while in Warp.
It is not recommended that you do the
Auto Target while using time acceleration. The results can be interesting to say the least.

Let me know what you think and how it works.